Work / Quarantine project

Escape Ludo

A covid quarantine project: a multiplayer Ludo game. I picked it up to learn sprite design, character formation, and game UI.

Role
Quarantine project, designed and drawn by me
Platform
Mobile, multiplayer
Explorations
Sprite design, character formation, level screens, inventory UI
Year
2022

No client, no brief. Just a game I wanted to exist and characters that needed to move. Everything here is learning in public.

01Sprite design and character formation

Sprites first, screens later. The sheets below are formation work: getting the characters to read at small sizes before anything else got drawn.

The clip is a movement test from the working file. Rough, and that is the point. You can see the walk logic before polish hides it.

Character movement test, straight from the working file.
Escape Ludo sprite design exploration
Escape Ludo sprite design exploration
Escape Ludo character formation exploration
Escape Ludo character formation exploration

02Levels and inventory in the same language

Once the sprites read well, the screens followed: level and inventory UI drawn to match the characters.

Escape Ludo level screen exploration
Escape Ludo level screen exploration
Escape Ludo inventory screen exploration

Hobby work has one advantage over client work. Nobody tells you when it is done, so you keep going until it looks right.

03What Flappy Bird taught me

While drawing these sprites I kept returning to Dong Nguyen. He built Flappy Bird in two or three days in Hanoi and released it through .GEARS in May 2013. A year later it passed 50 million downloads and made about $50,000 a day.

Then he killed it at the peak. The game was meant for a few relaxed minutes. It became an addictive product, so he took it down. He refused to sell it and went back to making games.

That is the standard I held these sprites to. One mechanic, readable at any size, difficult on purpose. A quarantine project earns nothing, so it has to earn its place another way: every pixel deliberate.

Forbes interview · BBC report